Unity Ios App Size
As far as i can tell all of the settings are the same.
Unity ios app size. The first step in reducing the size is to determine which assets contribute most to it because these assets are the most likely candidates for optimization. For 2d sprite animations in unity also use sprite atlases make the animation 28 fps. Another point of interest are textures audio and other resources.
The ideal size of individual sprites is 540x960 because it isn t too small or large so scaling due to different screen sizes will not matter much. Begingroup a unity ios project with nothing in it is over 50 mb. Here is the result.
Since xcode 6 3 there is no estimate button anymore. Hey i have a question about the total app size when building for ios. My app is bigger than the over the air download limit on ios and bigger than the main application bundle size on tvos.
I am using unity 2017 1. Unity is an engine that has a player for each platform and the build process dumps out a data chunk the player uses to make your app work. App size is bigger than the over the air download limit and forces ios users to download the app via wifi.
Endgroup almo may 11 16 at 14 52. If you have the unity pro iphone pro license you could change the stripping level to use micro mscorlib read optimizing the size of the built ios player for more information. I want to use resource slicing on ios and tvos.
Both games are pretty similar. The two main ways of reducing the size of the player are by making a proper release build within xcode and by changing the stripping level within unity. The problem is that one is 83 9 mb on the app store and the other one is 103 mb.